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[01 Dec 2009|12:37pm] |
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[12 Nov 2009|10:33am] |

It's a dargon hawk!
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[08 Nov 2009|09:32am] |
fareedbakhit has made a comment on Champions: Return to Arms - Crypts of Decay: i bogut this game when it's first released but for some damn reason the game freeze when i reach that under water level where you have to plug the three holes inside those caves i plug the first two but when i reach the last hole the game will freeze right after i enter the room there. it's also freeze when i play the arena after a cople of levels. now i bogut another copy in the last weak and the same thing hapen all over again i realy realy love this game. WHY ME!!!!!!
rr97khl has made a comment on Warriors Orochi 2 - Sun Wukong (Maxed): I saw another vid, and some noob says KOEI SUCKS!!! THE STORIES THEIR GAMES HAVE AREN"T TRUE!!! That idiot is a jack and a dumb ass. Warriors Orochi is a story about what WOULD happen if some demon came to earth. so this never happened. That bitch doesn't have to complain about the game. IT'S AWESOME
rr97khl has made a comment on Warriors Orochi 2 - Sun Wukong (Maxed): (NOT TO SHOW OFF) Wow, for me this game is HELLUVA easy. Even chaos. My Sun Wukong is ALSO maxed out and so is Nu Wa and Taigong Wang. Level 99, Proficiency: 50/50, all abilities, BEST weapons, including upgrades. Except, my abilites aren't all maxed, but i dont care. I'm trying to get that other Background by beating EVERY STAGE in EVERY DIFFICULTY. Btw i'm only 12 and i beat the game within 5 days. (NOT TO SHOW OFF)
bboyleeminwoo has made a comment on Warriors Orochi 2 - Sun Wukong (Maxed): the thing is, I warn U that U should have play all the other DW and SW before play WO because otherwise, after play WO, U will get acquainted with the game, and gonna think other DW game is so slow and bored
mapleric has made a comment on Warriors Orochi 2 - Sun Wukong (Maxed): HOLY SHT THAT IS CRAZY!!!!! u beat it in 3 minutes!!! LOL AT THE END u killed ppl so FAST he said tim eo add another to mr whacky for 7 times! LOL you beat the level. sun quan, "HMM....THINGS ARE LOOKING GRIM...!"
I should make a book out of these.
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[05 Oct 2009|02:59pm] |
Soooo, I got my RAM, but they mixed up.
I was told I was getting TWINX2048-3200PT. I did, but I also got TWINX2048-3200C2PT. So, uhhh.... WIN!
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| VQuest2 (Lower Images) |
[12 Jul 2009|08:20am] |
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music |
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Exit Mindbomb - 'Ello Love |
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Been meaning to do this, just never got around to it. A few images much closer to the ground, the overheads were nice, but they really didn't do anything for it, I thought. These should be a lot better to look at, though there's some that I just couldn't get a good image in. Neriak and Oggok the two most obvious in that area. They're still pretty much alpha stage pictures. I haven't been able to work on the map in over a month. Because of the way the system works, I basically have to wait while Ventura works on it and vice-versa. Bit painful, but it does let me just skim through it to find flaws, get ideas, take a break and anything else.
Not every zone is included; obviously the ones that aren't made, Blackburrow Floor2 and Highpass Keep. Also, I never once used anything custom. The only thing I did 'custom' was increase the overall size of the map so I could fit more on it, obviously. But that's not anything you'll see. Every doodad and everything you see is not custom and adds no additional filesize. I've been looking at other maps to get ideas, and I've seen only a handful that had anything useful in them, but they are hard to reproduce because VQuest uses a zone system and not an open-ended system, so you're basically stuck to squares and rectangles. And obviously you don't want to make an "L" shaped level where the top right of the "L" is just wasted space on the map. So it's a bit tricky, 'specially considering this is the third map I've ever done terrain for, first one was a joint effort with another person, the second one I only got about 1/4th of the way done and the map was canceled.
Another note; some of the walls in the distance might be a little strange, that's because they're walls from another 'zone'. I could pull in the clipping plane but then it would cut into the zone I was trying to take a picture of it. So if some of the walls seem a little strange, that's why.
Comments appreciated, I'm posting this to a few places. (On a side-note, this is my #500 post to LiveJournal.)
( Images )
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| Audiosurf. |
[05 Jun 2009|08:00am] |
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mood |
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hungry |
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Audiosurf is a music game that takes your own music to build levels, you have different ships and difficulties that play differently, the one I'm playing is Ninja Mono on Elite, which means I have to grab the colored blocks and avoid the grays. If I hit a gray I lose the Stealth bonus which is a 30% bonus to my end score.
I intentionally start missing a few blocks around 0:36-0:42 so I can build a 21 block combo which is another multiplier to my score at the end. Every other block that I miss is an accident or I feel it too risky to try to grab.
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| VQuest2 |
[06 May 2009|02:41pm] |
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mood |
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bored |
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music |
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OSI - Set It On Fire |
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Been working on these... none of them are really finished yet, I change things quite often. ( Cities ) ( The Rest )
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| OH. MY. GOD. |
[17 Apr 2009|06:46pm] |
I don't think I've EVER laughed this hard.
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| National Debt |
[03 Feb 2009|03:20pm] |
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mood |
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bored |
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music |
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Frost* - Experiments in Mass Appeal |
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The U.S. Debt is just over 10.6 Trillion U.S. Dollars. I thought about it last night, and I laughed at the prospect of the 6 Million Dollar Man in comparison to the debt.
.0000566037736% of (10.6 trillion U.S. dollars) = 6 million U.S. dollars
(.0000566037736% of (10.6 trillion U.S. dollars)) times 1,766,666.666666 = 10.6 trillion U.S. dollars
We could make 1,766,666 Million Dollar Men on our debt. And I remember thinking "6 Million Dollars!?"
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For bael. |
[01 Nov 2008|09:50am] |
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| Wow... |
[18 Oct 2008|09:49pm] |
Seeing this, and remembering it... is just weird. Like... I REMEMBER the music...
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